Jack R – Secondry Colour Palett For The Bandit

As spoken about in a past blog post due to the time frame that I had to get this character done I had spoken to the team leader (James L) and come to terms with the time frame and that the second character would not be ready and due to this we agreed on keeping the one character that I had made and with that just create a secondary colour palette, with this it will allow the player to distinguish the difference between the cowboy and the bandit due to the difference in the colour palette.

As for the cowboy having a white shirt, blue jeans, brown boots and a brown hat this would then change in colour for the bandit, For example the shirt would stay the same but would maybe have a variant colour that would be black, as well as this the rest of the character colour palette would be a very grey and black theme. with this it then again allows the player to distinguish the difference between the two character within the game.

From the images below you are able to see the changes in colour for the second character, as well as images of the changes being made with Substance Painter due to trying to use different textures to make the differences stand out and again make each one different.

texturebeltv2TEXTUREbootsv2TEXTUREjeansv2TEXTURETOPv2beltbucklev2

Below you will find a few screenshots of the character in the secondary color palette within the game environment itself so that you are able to get a feel of the difference and how the two color palettes are different.

Untitled-4-Recoveredda

cowboy hidden

Jack Reed (Character Artist)

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